Each
CD title contains 60-80 minutes of scratch built, original scale
sound scenery!
New!
Audition Scale Magic Scenes on line!
Way Side Station
Set in a quiet forest, this sleepy little station is dripping
with hand made scratch built charm and has a telegraph, a pot
belly stove (with fire), and a station clerk who is often audibly
asleep at the wheel. This soundtrack is subtle and may go unnoticed
at moments, but there are always super details, and at moments,
it will attract attention to itself. The snoring is a great gag,
day or night. Also a natural for the garden, our Scale Magic
imaging really works and sounds terrific outdoors! CD includes
day & nighttime soundtracks.
Small Time Mine
A two, or maybe three man operation, this scene is set in a rocky
ambiance with a few trees nearby. Someone is always 'busy' doing
something in the bunk cabin (playing banjo, pool jaw harp, or
snoring), while someone else tirelessly toils away in the mine.
This is a quiet setting with plenty of critters, until punctuated
by random blasting! No critter was harmed in the making of this
(or any other) Scale Magic CD soundtrack. Four different
random explosions. CD includes both day & nighttime scenes,
this one is humorous... and a lot of fun!
The Farm/Ranch
A laid back ambiance in an open, rural environment. Farm and
rural critters are all there creating a sleepy drone within a
breezy backdrop. A scratch built horse, a cow, a few chickens,
dogs, roosters, crows and a myriad of rural birds join this quiet
chorus. Distant chopping of wood and the occasional dinner bell
(triangle) brake the calm in this wide-open scale image. At night,
and if you listen closely, you might hear snoring coming from
the old ranch house. With scratch built herds of horses and cattle
in the distance, this is a working ranch... its just not working
too hard these days. CD contains both day and night soundtracks.
Wild West Saloon
This is the Wild West for sure. Revelry is an understatement
in this establishment where piano music is 'all request' (requests
are made with six-shooters!). Seems dangerous, but sounds like
they are having an awful lot of fun inside. Almost two dozen
separate piano performances are never finished in this one! Distant
fireworks or the occasional nearby firecracker are less than
welcomed by locals (horses and donkeys). The occasional Wild
West wind and a full compliment of critters and birds fill out
this hilarious scene. Great for gardens, our Scale Magic
imaging really works and sounds terrific outdoors! CD includes
day & night soundtracks.
Waterfalls & Rivers
One CD works for waterfalls, or rivers. Place speakers at the
top and bottom of falls (and turn it up), or along swift waterways
(and turn it down), the illusion of animation and flow is stunning.
We've designed a number of scale waterfalls and rivers over the
years, each has a slightly different flow and ambiance, but they
flow together seamlessly in this CD. Its our greatest hits album.
Play it quietly and encourage visitors to interact with the scene,
this illusion works best 'close-up'. The background around these
water features is an open forested valley, with wind and plenty
of critters drawn to the water's edge... both day and night.
This soundtrack is timeless.
Streams & Creeks
This soundtrack is timeless, and subtle. Turn it down for a creek
or babbling brook, turn it up (just a bit!) for a stream or river.
The feeling of real water flowing is almost startling, but quiet
and slow. It is set in an open ambiance with forest nearby, and
even has wind in the sky above you. Use it for a creek, stream
or river in any meadow or valley and it will attract all kinds
of critters and birds, we promise. The CD includes both day and
night soundtracks, and of course, our Scale Magic imaging.
Day & Night (Distribute this one around your layout!)
This soundtrack can be ordered in either 'mountain' or 'prairie/desert'
versions; both versions have all the critters necessary to set
the scene for either day or nighttime operations. The mountain
version could be a forest or tree filled landscape almost anywhere.
The prairie version is more open, and the wind is a major player.
Quiet and subtle most of the time, both versions have their lively
moments. All of our favorite birds show up at one time or another
in these relaxing but fanciful scenes. Day/Night soundtracks
can be used in conjunction with most of our other scenes, and
can be distributed throughout a layout. Two or three soundtracks
will often be all the scale sound necessary to 'complete' a layout!
Saw Mill (pre 1920's, Steam Power)
This soundtrack could serenade most any size sawmill, as long
as it has a steam power plant. All the usual suspect machinery
has been scratch built and is in operation here. Work is done
in shifts, punctuated by whistles. Between shifts you can absorb
the quiet ambiance of the mill pond and surrounding forest, or
listen to the wind in the trees. There are several shifts of
various lengths, but each portrays a prototypical shift sequence.
Listen closely and you will hear the crew, the boiler firing,
the pulleys and belts come up to speed, the green chain, the
debarker and saws... then the whistle signals and everything
slowly grinds down to a complete stop... its been scratch built
to. This CD includes both day and night scenes, all scratch built
with our proprietary Scale Magic imaging.
Stamp Mills (steam power) 5, 10 & 20 Stamp Batteries
These 3 scenes were meticulously scratch built stamp by stamp.
The stamps really pound and echo as the ore is crushed mercilessly
until the end of the shift when the scene settles down to a peaceful
and serene setting. But don't worry, the mill will start another
shift all too soon. The attentive listener will hear the crew,
the boiler, the pulleys and belts come up to speed, then the
stamps engage and grind away, seemingly endlessly, amidst the
appropriate clatter and clanking of machinery. When the shift
whistle blows everything slowly grinds down to a complete stop...
except the critters. Between shifts you may hear some light maintenance
work being done in the mill. CD includes day and night scenes,
all scratch built with our spellbinding Scale Magic imaging.
(Note: the 20 stamp version will work just ducky for a 30 stamp
operation).
Logging Camp (pre 1920's)
This CD soundtrack will create the ambiance for most any early
logging camp scene, especially those with a bunk car or two.
In the background, distant loggers are busy felling trees with
axes and two-man-saws, and a donkey boiler and engine are working
the winches. In the foreground, the camp crew is often 'quietly'
at work on machinery and such. The entire scene is set in a Scale
Magic mountain forest ambiance. Includes both day and nighttime
scratch built tracks, but you may hear a lumberjack snoring away
("sawing logs")... most anytime.
Logging Operations (pre 1920's)
This CD soundtrack will create the ambiance for most any early
logging scene you have modeled. The logging is the foreground
of this scene. The loggers are busy felling trees with axes and
two-man-saws, then a vertical boiler & donkey engine are
fired up to work the winches. The entire scene is set in a Scale
Magic mountain forest ambiance. Includes both day and nighttime
scratch built tracks... lumberjacks "saw logs" at night,
too!
Big City (modern)
Set in the diesel era, this scene has all the whistles and bells,
quite literally. The 'traffic' is the main theme in the foreground
of this scene. Every kind of activity you might imagine is here...
this is a busy city. Police, fire and emergency crews wind their
way through city crews working in the streets. There are people,
and more people, and music and activity everywhere as the day
unfolds. Nighttime is really no different in this city that never
sleeps. This is a lush, vivid, and busy image... even during
the quietest passages.
Big City (WWII)
This scene has all the whistles and bells scratch built into
it, quite literally. The traffic never stops. In the streets
you'll find every kind of traffic imaginable: cars, trucks, taxis,
busses, cops & fire trucks. Listen closely and you can hear
pedestrians, peddlers, street vendors, and people everywhere
(even a paperboy)! The inhabitants are quietly serenaded by era
appropriate music from theaters and saloons wafting through the
streets and buildings. There is plenty of activity in this one.
Its a lush, vivid, and busy image, even during the most quiet
passages. Works for both day and nighttime scenes. And as with
all our soundtracks, its all created with out proprietary Scale
Magic imaging to quietly sound huge... in a small space!
Big City (turn-of-the-century)
This scene has all the whistles and bells scratch built into
it, quite literally. In the streets you'll find horses and wagons,
Model T & Model A cars and trucks and taxis, streetcars,
cable cars, peddlers, street vendors, and people everywhere...
this is turn-of-the-century gridlock! The inhabitants are quietly
serenaded by era appropriate music wafting through the streets
and buildings. In the background you will hear horns, bells and
even the occasional old time crank fire siren. There is plenty
of activity in this one. Its a lush, vivid, and busy image, even
during the most quiet passages. And as with all our soundtracks,
its all created with out proprietary Scale Magic imaging
to quietly sound huge... in a small space!
Big Port Harbor (modern)
This soundtrack is quiet for the most part, but it always sounds
big. There's plenty of 'water traffic' interrupting the calm
splashing of waves against the squeaking and creaking wharves,
and the distant buoy bells and fog horns. At one time or another
you'll hear almost every type of ship horn and whistle passing
by 'somewhere within earshot'. Everything is scratch built into
this one, even the wind. Of course, there are a full compliment
of seagulls and birds, and other critters. If you model a riverfront
or seaport this soundtrack will create a vivid waterfront, with
a huge modern industrial and city background... at tiny scale
volumes!
Big Port Harbor (WWII)
This soundtrack is quiet for the most part, but it always sounds
big. There's plenty of 'water traffic' around to interrupt the
calm splashing of waves against the squeaking and creaking wharves,
and the distant buoys and foghorns. At one time or another you'll
hear almost every type of ship horn or whistle passing by 'somewhere
within earshot'. Everything is scratch built into this one, even
dock workers and the wind. Of course, there are a full compliment
of seagulls and birds, and other critters. If you model a riverfront
or sea port this soundtrack will create a vivid waterfront, and
a huge WWII industrial and city background... at tiny scale volumes!
Big Port Harbor (turn-of-the-century)
This soundtrack is a quiet ambiance for the most part, but it
always sounds big. There's plenty of 'water traffic' around to
interrupt the calm splashing of waves against the squeaking and
creaking wharves, and the distant buoy bells and foghorns. From
time to time you'll hear almost every type of turn-of-the-century
ship horn or whistle passing by 'somewhere within earshot'. Everything
is scratch built into this one, even the dockworkers and wind.
Of course, there are a full compliment of seagulls and birds,
and other critters. If you model a riverfront or sea port this
soundtrack will create a vivid waterfront, and a huge turn-of-the-century
industrial and city background... at tiny scale volumes!
Quaint Fishing Harbor
This is a quaint fishing village on a small harbor. A quiet ambiance
most of the time, this one is scratch built to put you right
to sleep (and then wake you up again!). Waves lap gently at the
creaking and squeaking wharf as distant buoy bells rock to the
tune of an even more distant foghorn. Listen closely and you
may hear activity in this small fishing village... but not much.
The water and wharf are the show here, but don't tell the seagulls
that! The CD includes both day and nighttime soundtracks in our
proprietary scale imaging.
Roundhouse/Switchyard (modern/diesel)
There is scratch built work going on here at all times. Sometimes
lively, sometimes subtle, it seems like the job is never finished.
The roundhouse is set in a quiet switch yard ambiance, with a
few curious critters around to 'supervise' the work. Its a 'working'
switch yard, its just not working too hard (still prototypical!).
Locomotives idle, sit, signal, and then sit some more amid scattered
short wheel clatter and yard chatter. Even if you can't see it,
they're always doing something 'somewhere' in the facility. The
overall setting is a quiet urban industrial/city ambiance of
the appropriate era. CD includes day and night scenes.
Roundhouse/Switchyard (WWII/steam)
There is work going on here at all times. Sometimes lively, sometimes
quiet and subtle, it seems like the job is never finished. The
roundhouse itself is set in a quiet switch yard ambiance, with
a few curious critters around to 'supervise' the work. Includes
a 'working' switchyard, its just not working too hard (still
prototypical!). Locomotives sit, signal, and then sit some more
amid scattered short wheel clatter and yard chatter. Even if
you can't see it, they're always doing something 'somewhere'
in the facility. The overall setting is a quiet urban industrial/city
ambiance of the appropriate era. CD includes both day and night
scenes.
Roundhouse/Switchyard (turn-of-the-century)
There is work going on here at all times. Sometimes lively, sometimes
subtle, it seems like the job is never finished... we scratch
built it that way. The roundhouse itself is set in a quiet switch
yard ambiance, with a few curious critters around to 'supervise'
the work. Includes a 'working' switchyard, its just not working
too hard (still prototypical!). Locomotives sit, signal, and
then sit some more amid scattered short wheel clatter and yard
chatter. Even if you can't see it, they're always doing something
'somewhere' in the facility. The overall setting is a quiet urban
industrial/city ambiance of the appropriate era. CD includes
day & night scenes... but someone may be sleeping on the
job at any given time.
Popp's Paper Products The first in our
"Signature Series" of small industry switching scenes,
Popp's Perfect Paper Products, a division of Popp's Mills (say
it fast:), has been at the same rural location down near the
water's edge, for many years now. They must be doing something
right, they've been doing it for a long time. While personel
and machines come and go (most stay till they drop), the basic
processes for making paper, and paper products, have not really
changed all that much over the years. Located some distance from
everything, a rail connection is essential, both to get pulp
form their sister pulp mill (Popp's Pulp), and to deliver their
various paper products to distant customers. Intended as a transition
era mill, this scene could actually be an operating paper mill
almost anytime in the last 100 years...
All the basic processes are represented here, water pumps
and more pumps, materials handling, mixing, spreading, pressing,
and drying... cutting, spindling, folding and mutilating... Popp's
does it all. This small to medium industry is set in a Scale
Magic(TM) proprietary image depicting
a rural setting, somewhere near the water's edge (day & night).
The Four Corners This is the first of
our Dawn/Day/Dusk/Night series of scenes, and it will be right
at home in any layout scene depicting the Southwest US. The birds
and critters are from the four corners (Colorado, New Mexico,
Arizona and Utah). This scene will be equally appropriate in
any high desert or Rockies foothills scene where birds might
congregate, and absolutely perfect behind that mining operation
anywhere near the four corners.
Desolation is the feeling in this one. The dawn is quiet and
starts out slowly, the day is also quiet but has it moments,
the dusk celebrates the day and heralds in the night... 'things'
always seem a bit louder, and closer, at night:). The scene is
not prototypical to any specific locale, but it is correct for
the region in its namesake. Subtle, and understated... its the
perfect backdrop for that little NG line you own and operate
(or are planning:), or for that major route to the West. This
one really takes you 'someplace else'...
The Big Industry The
latest in our series of industry switching scenes, The Big Industry
lives up to its name. We are not sure exactly what they are making
or building in there, but there's little doubt that a bunch of
workers and big contraptions are hard at it...This is not a small
factory, no matter how much you turn it down. If its audible
at all, its huge!
The Big Industry portrays a large operation on an industrial
scale. The scene is not era specific and could be almost any
large scale operation in the past century that uses electricity,
hydraulics, and air. Each soundtrack conveys a different variation
on a shift. All shifts start out quietly, and with a shift horn,
and then build up to an uproar. Lean in and its almost like standing
in or by the building... move back just a couple of feet and
you're witness to the 'big picture'. Just like the prototype,
things don't always go as planed, but most of the time (with
the exception of breakdowns, and lunch) the Big Industry is churning
away.
This one has all the whistles & bells, every Scale Magic
industrial strength machine, tool, doohickey and gizmo that the
Enginears have ever built is right inside. Other than the wind
and a few crows with ruffled feathers, this scene could be almost
any BIG operation, almost any time (day or night), almost anywhere
in the world.
Two (or possibly three) Factories Another in our series of industrial switching
scenes, Two (or possibly three) Factories lives up to its namesake.
We are not sure exactly what they make in any of these factories
(hard to tell just by listening), but anyone within earshot knows
they are laboring away at it. This scene portrays a small congregation
of factories... but no matter how much you turn it down, if its
audible at all, the scene image is huge!
Two (or possibly three) Factories is not era specific and
could be almost any group of factories operating in the past
century. Each soundtrack conveys a different variation on a shift.
All shifts start out quietly, with shift horns, and build up
to an uproar.
Scale Magic industrial strength imaging makes this one
capture and hold the imagination of the listener (hopefully,
it won't be too big a distraction to railroad workers:).
Big Time Mine Another
in our series" of industrial switching scenes, The Big Time
Mine lives up to its namesake. We are not sure exactly what ore
they are extracting, but they are extracting plenty of it...
for the most part. This scene portrays a medium to very large
mining operation... but no matter how much you turn it down,
if its audible at all, the scene image is huge!
The Big Time Mine is not era specific and could be almost
any bigger mine in the past century that uses electricity. Each
soundtrack conveys a different variation on a shift. All shifts
start out quietly, with a shift whistle, and build up to an uproar.
Scale Magic industrial strength imaging makes this one
capture and hold the imagination of the listener (at any scale
volume level). Other than the wind and a couple of crows (with
ruffled feathers), this scene is 'all mine', and could be almost
any bigger mining operation, almost any time of the day or night,
almost anywhere in the world.
Electric Wood Factory The
Electric Wood Factory lives up to its namesake (however they
do not manufacture 'electric wood':). We are not sure exactly
what they are making with wood, but they are building plenty
of it in there...
The Electric Wood Factory is not era specific and could be
almost any bigger wood product manufacturer in the past century
that uses electricity. Each soundtrack conveys a different variation
on a shift. All shifts start out quietly, with a shift horn,
and build up to an uproar. Lean in and its like being there...
move back just a couple of feet and you're witness to the 'big
picture'.
The Steam Wood factory Another
in our series of industrial switching scenes, The Steam Wood
factory is likely just what you expect. We can't tell from the
outside, but whatever they are doing inside involves wood, and
plenty of it. They cut and saw and hack and chip and plane and
pound away... sometimes.
The Steam Wood factory is not era specific and could be almost
any bigger wood shop in the past century that uses a boiler,
stationary engine, and belt transmission of power. Each soundtrack
conveys a different variation on a shift. All shifts start out
quietly, with a shift whistle, and build up to an uproar. Lean
in and its like being somewhere... move back a couple of feet
and you're witness to the 'big picture'.
The Waterfront Series (2CD set!) Our first ever two CD set! Scale Magic
imaging makes these subtle scenes capture and hold the imagination
of the listener, even though they are laid back. One or more
of these scenes will be right at home in that waterfront scene
on your layout.
Each of these soundtracks portrays a different scene (no two
alike!), but they all fall 'somewhere' between our quaint fishing
harbor, and our big port harbor scenes (no foghorn, no city in
the background).
All portray quiet water fronts with wharves and the like,
some have light industry, i.e., shipwright, tall ship at anchor,
small ferry port, seaside town, etc. We did our best to keep
this series timeless, and indeed these could all be waterfront
scenes in almost any era!
Big City (roaring 20's & 30's Scale
Magic imaging makes this scene capture and hold the imagination
of the listener, its just big no matter how far down you turn
the volume, indeed, it gets bigger as you turn it down. It will
be right at home in any big city scene on your layout set in
the twenties or thirties... or there abouts.
This one is dripping with charm, character, and humor. You'll
find every form of transportation a 'modern' city of the roaring
twenties might have: street cars, model A's & T's, horse
drawn carts, and elevated trains dominate the city scape. Plenty
of pedestrians too, even a paperboy. Music is abundant in this
bustling city, and in all the 'latest media'! You'll hear band
organs, theater organs, pianos, a Salvation Army Band, even a
calliope!
The Roundhouse Series (another 2CD
set!) Scale Magic imaging makes
this scene big no matter how far down you turn the volume. One
or more of these soundtracks will sound right at home with most
any roundhouse (loco shed), locomotive works, or general shops
operation on your pike.
Metal work is the order of the day (or night)! Someone is
torturing metal at almost any moment, and more often than not,
more than one somebody. Hammers and bigger hammers are the 'go
to' impliments of destruction here, but every machine imaginable
is at work at one time or another. Mills, lathes, grinders, pnumatic
drills and wrenches, wratchets and widgets and files and saws
all toil away mercilessly... the locomotives have to be in working
order! Of course there is a full crew around to wield the tools
of the trade.
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